Location accuracy is ignored by ULocationServicesIOSImpl:
bool ULocationServicesIOSImpl::InitLocationServices(ELocationAccuracy Accuracy, float UpdateFrequency, float MinDistance) { ... return [LocationDelegate initLocationServices:kCLLocationAccuracyHundredMeters distanceFilterValue:distanceFilter]; }
Apparently the passed in ELocationAccuracy param should be converted to the first param of initLocationServices, rather than using the hardcoded kCLLocationAccuracyHundredMeters.
locationAccuracy = kCLLocationAccuracyHundredMeter moved to default
Why does the REMOVE method of map container remove elements have memory leaks?
How does TextureRenderTarget2D get TArray<uint8> type data?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How do I set a material as a post-processing material?
How to delete some elements correctly when deleting an array loop?
What is the difference between Camera and CineCamera?
How does TArray loop correctly remove elements in blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-57876 in the post.
0 |
Component | UE - Platform - Mobile |
---|---|
Affects Versions | 4.19 |
Target Fix | 4.20 |
Created | Apr 17, 2018 |
---|---|
Resolved | Apr 23, 2018 |
Updated | Jun 23, 2018 |