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771 void FStaticMeshRenderData::AllocateLODResources(int32 NumLODs) 772 { 773 check(LODResources.Num() == 0); 774 ***** while (LODResources.Num() < NumLODs) 775 { 776 new(LODResources) FStaticMeshLODResources; 777 new(LODVertexFactories) FStaticMeshVertexFactories(ERHIFeatureLevel::Num); 778 } 779 }
No known steps to reproduce
Assertion failed: LODResources.Num() == 0 [File:D:\Build\++UE4+Release-4.19+Compile\Sync\Engine\Source\Runtime\Engine\Private\StaticMesh.cpp] [Line: 774] UE4Editor_Engine!FStaticMeshRenderData::AllocateLODResources() [staticmesh.cpp:775] UE4Editor_MeshUtilities!FStaticMeshUtilityBuilder::GenerateRenderingMeshes() [meshutilities.cpp:3039] UE4Editor_MeshUtilities!FMeshUtilities::BuildStaticMesh() [meshutilities.cpp:3317] UE4Editor_Engine!FStaticMeshRenderData::Cache() [staticmesh.cpp:1414] UE4Editor_Engine!UStaticMesh::CacheDerivedData() [staticmesh.cpp:2308] UE4Editor_Engine!UStaticMesh::Build() [staticmeshbuild.cpp:121] UE4Editor_Engine!UStaticMesh::PostEditChangeProperty() [staticmesh.cpp:1886] UE4Editor_CoreUObject!UObject::PostEditChangeChainProperty() [obj.cpp:436] UE4Editor_PropertyEditor!FPropertyNode::NotifyPostChange() [propertynode.cpp:2393] UE4Editor_PropertyEditor!FPropertyValueImpl::ImportText() [propertyhandleimpl.cpp:570] UE4Editor_PropertyEditor!FPropertyValueImpl::ImportText() [propertyhandleimpl.cpp:358] UE4Editor_PropertyEditor!FPropertyHandleInt::SetValue() [propertyhandleimpl.cpp:3400] UE4Editor_PropertyEditor!SPropertyEditorNumeric<int>::OnValueCommitted() [spropertyeditornumeric.h:506] UE4Editor_PropertyEditor!TBaseSPMethodDelegateInstance<0,SPropertyEditorNumeric<int>,0,TTypeWrapper<void> __cdecl() [delegateinstancesimpl.h:269] UE4Editor_PropertyEditor!TBaseSPMethodDelegateInstance<0,SPropertyEditorNumeric<int>,0,void __cdecl() [delegateinstancesimpl.h:345] UE4Editor_PropertyEditor!SSpinBox<int>::CommitValue() [sspinbox.h:865] UE4Editor_PropertyEditor!SSpinBox<int>::TextField_OnTextCommitted() [sspinbox.h:791] UE4Editor_PropertyEditor!TBaseSPMethodDelegateInstance<0,SSpinBox<int>,0,TTypeWrapper<void> __cdecl() [delegateinstancesimpl.h:269] UE4Editor_PropertyEditor!TBaseSPMethodDelegateInstance<0,SSpinBox<int>,0,void __cdecl() [delegateinstancesimpl.h:345] UE4Editor_Slate!FSlateEditableTextLayout::HandleCarriageReturn() [slateeditabletextlayout.cpp:1450] UE4Editor_Slate!FSlateEditableTextLayout::HandleKeyDown() [slateeditabletextlayout.cpp:923] UE4Editor_Slate!SEditableText::OnKeyDown() [seditabletext.cpp:203] UE4Editor_Slate!<lambda_2afcd964c763e269e2d1a63f3a72f846>::operator() [slateapplication.cpp:5011] UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FKeyEvent,<lambda_2afcd964c763e269e2d1a63f3a72f846> >() [slateapplication.cpp:266] UE4Editor_Slate!FEventRouter::RouteAlongFocusPath<FEventRouter::FBubblePolicy,<lambda_2afcd964c763e269e2d1a63f3a72f846>,FKeyEvent>() [slateapplication.cpp:247] UE4Editor_Slate!FSlateApplication::ProcessKeyDownEvent() [slateapplication.cpp:5009] UE4Editor_Slate!FSlateApplication::OnKeyDown() [slateapplication.cpp:4921] UE4Editor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [windowsapplication.cpp:1561] UE4Editor_ApplicationCore!FWindowsApplication::DeferMessage() [windowsapplication.cpp:2172] UE4Editor_ApplicationCore!FWindowsApplication::ProcessMessage() [windowsapplication.cpp:889] UE4Editor_ApplicationCore!FWindowsApplication::AppWndProc() [windowsapplication.cpp:726] user32!UserCallWinProcCheckWow() user32!DispatchMessageWorker() UE4Editor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [windowsplatformapplicationmisc.cpp:129] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:3263] UE4Editor!GuardedMain() [launch.cpp:166] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134] UE4Editor!WinMain() [launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [exe_common.inl:253] kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
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