Description

When using the Set Replicate Movement node inside of a character blueprint. The only node available requires the target to be a character. This applies to different types of references such as a generic Actor reference.

Steps to Reproduce
  1. Open a blank project
  2. Create a character blueprint
  3. Add an actor reference variable
  4. Add a get version for the actor reference to the event graph
  5. Pull off of the variable and type "Set Replicate Movement"
  6. Select the "Set Replicate Movement" option in the drop down (see image for reference)

Result: The Set Replicate Movement node that is provided requires a character reference (even though the variable is an actor reference)
Expected: The Set Replicate Movement node provided would match the type of reference (when applicable) being used when the context menu is brought up

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Fixed
ComponentUE - Gameplay - Blueprint
Affects Versions4.19.1
Target Fix4.20
Fix Commit4035553
Main Commit4058964
Release Commit4095966
CreatedApr 20, 2018
ResolvedApr 26, 2018
UpdatedMay 31, 2018
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