Additive Composite Mode is not behaving as expected in 4.19
User reports that Composite mode is also affected.
Make a new TextureRenderTarget2d
Add a Scene Capture 2D actor to the scene.
Set the SceneCapture2Ds "Texture Target" to point to the TextureRenderTarget2d
Set the SceneCapture2Ds "Composite Mode" to Additive
Observe: In 4.18, the render target will shift to white. In 4.19 nothing happens
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-58051 in the post.
8 |
Component | UE - Graphics Features |
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Affects Versions | 4.19.1 |
Target Fix | 4.20 |
Release Commit | 4099544 |
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Created | Apr 20, 2018 |
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Resolved | May 14, 2018 |
Updated | Aug 1, 2018 |
4681 - lion03 |