Description

Additive Composite Mode is not behaving as expected in 4.19

User reports that Composite mode is also affected.

Steps to Reproduce

Make a new TextureRenderTarget2d
Add a Scene Capture 2D actor to the scene.
Set the SceneCapture2Ds "Texture Target" to point to the TextureRenderTarget2d
Set the SceneCapture2Ds "Composite Mode" to Additive

Observe: In 4.18, the render target will shift to white. In 4.19 nothing happens

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-58051 in the post.

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Duplicate
ComponentUE - Graphics Features
Affects Versions4.19.1
Target Fix4.20
Release Commit4099544
CreatedApr 20, 2018
ResolvedMay 14, 2018
UpdatedAug 1, 2018
Pull Requests
4681 - lion03