Users custom 4.6 project crashes on load. If the DefaultEngine.ini file is deleted, then the project will start fine.
1. Download the users project from link in comment
2. Unzip the file
3. Open the .uproject file
4. The editor will crash
MachineId:DE189244480D3CD0F8CA729A02DD38A6 EpicAccountId:75f47e038a8442f0af6c18e1f38eeb85 Unknown exception - code 00000001 (first/second chance not available) Assertion failed: Field [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.6\Engine\Source\Runtime\Engine\Private\Collision\CollisionProfile.cpp] [Line: 363] KERNELBASE + 37901 bytes UE4Editor_Core + 3092333 bytes UE4Editor_Core + 1597672 bytes UE4Editor_Core + 1479042 bytes UE4Editor_Engine + 11681666 bytes UE4Editor_Engine + 11629203 bytes UE4Editor_Engine + 14155613 bytes UE4Editor_Engine + 6250867 bytes UE4Editor_CoreUObject + 394351 bytes UE4Editor_CoreUObject + 394046 bytes UE4Editor_CoreUObject + 394046 bytes UE4Editor_CoreUObject + 394046 bytes UE4Editor_CoreUObject + 1592305 bytes UE4Editor_CoreUObject + 1478354 bytes UE4Editor!FEngineLoop::PreInit() + 9130 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launchengineloop.cpp:1281] UE4Editor!GuardedMain() + 236 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launch.cpp:110] UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:126] UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:202] UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Simulation - Physics |
---|---|
Affects Versions | 4.6 |
Target Fix | 4.6.1 |
Created | Nov 24, 2014 |
---|---|
Resolved | Dec 1, 2014 |
Updated | Jun 23, 2018 |