If you create an Actor with Construction Script logic and create a child based on that Actor the Parent Construction Script is being executed even after disconnecting the node.
1. Create an Actor with some logic in the Construction Script.
2. Create a Child Blueprint Class from the previously created Actor.
3. In the Child Blueprint disconnect the Parent Construction Script Node.
4. Place the Child in the Viewport
Result: Child still outputs Parent's Construction Script.
Expected: The Parent Construction Script shouldn't execute.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-58089 in the post.
4 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.19.1, 4.20 |
Created | Apr 23, 2018 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |