When Blueprint Compilation Manager is enabled, behavior tree node can get corrupted as REINST.
note: it seems if you open the behavior tree before starting PIE, the node does not turn into REINST. Also turning off Blueprint Compilation Manager stops this issue from happening.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-58123 in the post.
1 |
Component | UE - Gameplay - Blueprint Compiler |
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Affects Versions | 4.19 |
Target Fix | 4.20 |
Created | Apr 24, 2018 |
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Resolved | May 17, 2018 |
Updated | Aug 21, 2018 |