Expected result:
The 2D and 3D checker textures (procedural maps), imported from Rhino to UE4, are assigned to the Transparency texture parameter.
Actual result:
The Transparency texture parameter takes the UE4 DefaultDiffuse map
By opening the Texture folder in the Content browser, you can find the 2D and 3D checker procedural maps
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-58145 in the post.
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Component | UE - Editor - Content Pipeline - Datasmith - Importer |
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Affects Versions | 4.20 |
Created | Apr 24, 2018 |
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Resolved | Jun 19, 2019 |
Updated | Oct 6, 2020 |