User comments in crash group:
51 #if PLATFORM_MAC 52 // macOS expects all allocations to be aligned to 16 bytes, but TBBs default alignment is 8, so on Mac we always have to use scalable_aligned_malloc. 53 // Contrary to scalable_malloc, scalable_aligned_malloc returns nullptr when trying to allocate 0 bytes, which is inconsistent with system malloc, so 54 // for 0 bytes requests we actually allocate sizeof(size_t), which is exactly what scalable_malloc does internally in such case. 55 // scalable_aligned_realloc and scalable_realloc behave the same in this regard, so this is only needed here. 56 Alignment = AlignArbitrary(FMath::Max((uint32)16, Alignment), (uint32)16); 57 NewPtr = scalable_aligned_malloc(Size ? Size : sizeof(size_t), Alignment); 58 #else 59 if( Alignment != DEFAULT_ALIGNMENT ) 60 { 61 Alignment = FMath::Max(Size >= 16 ? (uint32)16 : (uint32)8, Alignment); 62 NewPtr = scalable_aligned_malloc( Size, Alignment ); 63 } 64 ***** else 65 { 66 NewPtr = scalable_malloc( Size ); 67 } 68 #endif
No known steps to reproduce
Access violation - code c0000005 (first/second chance not available) UE4Editor_Core!rml::internal::LocalLOCImpl<8,32>::get() UE4Editor_Core!rml::internal::MemoryPool::getFromLLOCache() UE4Editor_Core!rml::internal::BootStrapBlocks::allocate() UE4Editor_Core!scalable_aligned_malloc() UE4Editor_Core!FMallocTBB::Malloc() [malloctbb.cpp:65] UE4Editor_Core!FMemory::Malloc() [fmemory.inl:27] UE4Editor_D3D11RHI!TD3D11Texture2D<FD3D11BaseTextureCube>::Lock() [d3d11texture.cpp:1491] UE4Editor_RHI!FRHICommandListImmediate::LockTextureCubeFace() [rhicommandlist.h:4116] UE4Editor_Renderer!UploadReflectionCapture_RenderingThread() [reflectionenvironmentcapture.cpp:1134] UE4Editor_Renderer!<lambda_41440b68a030aee1757f70e830f1e9cd>::operator() [reflectionenvironmentcapture.cpp:1415] UE4Editor_Renderer!TGraphTask<TEnqueueUniqueRenderCommandType<`FScene::CaptureOrUploadReflectionCapture'::`8'::UploadCaptureCommandName,<lambda_41440b68a030aee1757f70e830f1e9cd> > >::ExecuteTask() [taskgraphinterfaces.h:829] UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [taskgraph.cpp:665] UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [taskgraph.cpp:574] UE4Editor_RenderCore!RenderingThreadMain() [renderingthread.cpp:331] UE4Editor_RenderCore!FRenderingThread::Run() [renderingthread.cpp:465] UE4Editor_Core!FRunnableThreadWin::Run() [windowsrunnablethread.cpp:76]
error message when install in U.E 5.3 - IS-IN-FCO2-82
Why does the REMOVE method of map container remove elements have memory leaks?
How do I set a material as a post-processing material?
How does TextureRenderTarget2D get TArray<uint8> type data?
How to delete some elements correctly when deleting an array loop?
UMG RichText not appear image when packaged
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-58211 in the post.
0 |
Component | UE - Foundation - Core |
---|---|
Affects Versions | 4.19 |
Created | Apr 25, 2018 |
---|---|
Resolved | Jun 1, 2019 |
Updated | Jul 2, 2020 |