The presets for collision in a static mesh component cannot be changed on an instance by instance basis in the level. The settings are grayed out and unavailable to the user.
Result: The collision presets are grayed out and cannot be changed on an instance by instance basis
Expected: The collision presets would be available to modify on an instance by instance basis
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-58279 in the post.
12 |
Component | UE - Gameplay - Blueprint Editor |
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Affects Versions | 4.18.3 |
Created | Apr 26, 2018 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |