Using the Landscape LOD system with World Origin Rebasing causes the LODs on the landscape to mess up. This only appears with imported tiled landscape where the main actor is in the persistent level and the landscape proxies are in streaming levels.
[Link Removed] is a pull request that has a fix for this issue.
Result: LOD on the Landscape is messed up
Expected: LOD remains the same
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-58301 in the post.
11 |
Component | UE - LD & Modeling - Terrain - Landscape |
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Affects Versions | 4.19.1, 4.20 |
Target Fix | 4.20 |
Created | Apr 26, 2018 |
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Resolved | Jun 1, 2018 |
Updated | Jun 23, 2018 |