Description

When using any collision preset other than QuerryOnly, the collision properties cannot be changed when the actor is in the Viewport.

Steps to Reproduce

1) Create an actor blueprint.
2) Add either a static mesh or collision component to it
3) Set the mesh/component's collision preset to anything that has CollisionEnabled property other than QuerryOnly (for instance BlockAllDynamic)
4) Place the actor in a level
5) Select the placed actor and select the mesh/collision component
6) Try changing mesh/component's collision properties

Results: Collision preset drop down menu is disabled. You are unable to change the collision properties of the component.

Expected: Able to select a different preset from the collision preset menu, and change individual channel responses

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-58318 in the post.

2
Login to Vote

Duplicate
ComponentUE - Simulation - Physics
Affects Versions4.19.14.20
CreatedApr 26, 2018
ResolvedApr 27, 2018
UpdatedSep 27, 2018
View Jira Issue