When adding Components to an AnimBP, Components that are already in ACharacter, can be accessed no problem. Only "New" Components/Variables can't be accessed.
Results: It will print the String of Not Valid
Expected:Fully functional Component Access of Actor Owner in Event Blueprint Initialize Animation
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-58542 in the post.
| 4 |
| Component | OLD - Anim |
|---|---|
| Affects Versions | 4.19.2, 4.20 |
| Target Fix | 4.21 |
| Created | May 2, 2018 |
|---|---|
| Resolved | May 2, 2018 |
| Updated | Aug 20, 2018 |