Per poly collision does not update with morph targets. Occurs with per poly collision enabled in both skel mesh editors and in details of editor.
Video from user can be found in project folder attached
Gif includes visible collision as morph updates
Occurs in Dev-AnimPhys
Related: [Link Removed]
Waiting to get the fbxs (in order to test 4.18) from user due to assets when exported don't seem to work in 4.18.3
Expected: With per poly collision enabled on the character and mesh with morph the third person character does not clip through the mesh while the morph is animating . Per poly collision updates with the morph target.
Result: With per poly collision enabled on the character and mesh with morph the third person character clips through the mesh while the morph is animating . Per poly collision does not update with the morph target.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-58671 in the post.
4 |
Component | UE - Simulation - Physics |
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Affects Versions | 4.18.3, 4.19.2, 4.20 |
Target Fix | 4.21 |
Created | May 4, 2018 |
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Resolved | Oct 5, 2018 |
Updated | Oct 16, 2018 |