When placing an actor into the level that is not replicated the client will not destroy its copy when destroy actor is called.
Result: The Actor will not be destroyed on the client
Expected: The client and the Server would both destroy their respective copies
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-58754 in the post.
6 |
Component | UE - Networking |
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Affects Versions | 4.19.2 |
Target Fix | 4.22 |
Created | May 7, 2018 |
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Resolved | Jan 11, 2019 |
Updated | Feb 12, 2019 |