The rendering of the fractured pieces of a destructible is incorrect when Support Compute Skincache is enabled. The physics of the fractured mesh simulates correctly but the pieces do not render properly, as they stay in their original place
Regression?: Yes
This did not occur in 4.18
Alternative Repro
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-58813 in the post.
3 |
Component | UE - Simulation - Physics - Destruction |
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Affects Versions | 4.19, 4.20 |
Target Fix | 4.20 |
Created | May 8, 2018 |
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Resolved | Jun 13, 2018 |
Updated | Jun 15, 2018 |