When using OverlapAll as a collision preset on a Cube, the collision will trigger when placed near a wall even if the Character has not collided with the Cube.
1. Create a project with ThirdPerson Template
2. Create a Blueprint with a basic Cube, and set Collision Preset to "OverlapAll"
3. Create Event "ActorBeginOverlap" and print string "Overlap"
4. Create Default New Level and add a wall
5. Add the Blueprint near to the wall and higher than the capsule of the Character
6. Play the level, and touch the wall under the Cube
Results: The Cube generate overlaps when I touch the wall.
Expected: The Cube just generate overlaps when the player pass through it
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-58815 in the post.
6 |
Component | UE - Simulation - Physics |
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Affects Versions | 4.19.2, 4.20 |
Target Fix | 4.21 |
Created | May 8, 2018 |
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Resolved | Oct 5, 2018 |
Updated | Oct 12, 2018 |