In 4.18.3 this feature is working. In 4.19.2 the feature is broken.
Per User:
Half of the Lights Cone or Sphere will properly interact with the TileMap as intended, the other half will not for whatever reason.
Result: Light does not affect the entire tile map. See attached GIFs
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-58836 in the post.
4 |
Component | UE - Graphics Features |
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Affects Versions | 4.19.2 |
Created | May 8, 2018 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |