User comments in crash group:
2188 void RemoveAllSwap(const PREDICATE_CLASS& Predicate, bool bAllowShrinking = true) 2189 { 2190 ***** for (int32 ItemIndex = 0; ItemIndex < Num();) 2191 { 2192 if (Predicate((*this)[ItemIndex])) 2193 { 2194 RemoveAtSwap(ItemIndex, 1, bAllowShrinking); 2195 } 2196 else 2197 { 2198 ++ItemIndex; 2199 } 2200 } 2201 }
No known steps to reproduce
Access violation - code c0000005 (first/second chance not available) UE4Editor_AIModule!TArray<TScriptDelegate<FWeakObjectPtr>,FDefaultAllocator>::RemoveAllSwap<<lambda_91e272c2e6003ae2685cd0d06095ff3e> >() [array.h:2191] UE4Editor_AIModule!TBaseDynamicMulticastDelegate<FWeakObjectPtr,void,FAIRequestID,enum EPathFollowingResult::Type>::__Internal_AddDynamic<UAIAsyncTaskBlueprintProxy>() [delegatesignatureimpl.inl:1140] UE4Editor_AIModule!UAIBlueprintHelperLibrary::CreateMoveToProxyObject() [aiblueprinthelperlibrary.cpp:158] UE4Editor_AIModule!UAIBlueprintHelperLibrary::execCreateMoveToProxyObject() [aiblueprinthelperlibrary.h:26] UE4Editor_CoreUObject!UFunction::Invoke() [class.cpp:4551] UE4Editor_CoreUObject!UObject::CallFunction() [scriptcore.cpp:763] UE4Editor_CoreUObject!UObject::ProcessContextOpcode() [scriptcore.cpp:2198] UE4Editor_CoreUObject!UObject::execLetObj() [scriptcore.cpp:2020] UE4Editor_CoreUObject!UObject::ProcessInternal() [scriptcore.cpp:985] UE4Editor_CoreUObject!UObject::CallFunction() [scriptcore.cpp:887] UE4Editor_CoreUObject!UObject::ProcessInternal() [scriptcore.cpp:985] UE4Editor_CoreUObject!UFunction::Invoke() [class.cpp:4551] UE4Editor_CoreUObject!UObject::ProcessEvent() [scriptcore.cpp:1345] UE4Editor_Engine!AActor::ProcessEvent() [actor.cpp:687] UE4Editor_AIModule!TMulticastScriptDelegate<FWeakObjectPtr>::ProcessMulticastDelegate<UObject>() [scriptdelegates.h:465] UE4Editor_AIModule!UPawnSensingComponent::BroadcastOnSeePawn() [pawnsensingcomponent.cpp:298] UE4Editor_AIModule!UPawnSensingComponent::UpdateAISensing() [pawnsensingcomponent.cpp:215] UE4Editor_AIModule!UPawnSensingComponent::OnTimer() [pawnsensingcomponent.cpp:141] UE4Editor_Engine!FTimerUnifiedDelegate::Execute() [timermanager.h:46] UE4Editor_Engine!FTimerManager::Tick() [timermanager.cpp:603] UE4Editor_Engine!UWorld::Tick() [leveltick.cpp:1487] UE4Editor_UnrealEd!UEditorEngine::Tick() [editorengine.cpp:1693] UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [unrealedengine.cpp:401] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:3339] UE4Editor!GuardedMain() [launch.cpp:166] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:144] UE4Editor!WinMain() [launchwindows.cpp:223] UE4Editor!__scrt_common_main_seh() [exe_common.inl:253] kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
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