In splitscreen, Player 0 view influences reflections for other player views. A user submitted the included test project showing the issue, and I have reproduced on 4.18.3 as well as 4.19.2 (see SplitReflect_1.gif).
I was also able to observe the issue with Planar reflections in ShooterGame sample project (see SplitReflect_2.gif).
Result: Player 0 shows correct reflections, Player 1 reflections appear to be influenced by Player 0 view; see attached GIFs
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-59149 in the post.
12 |
Component | UE - Graphics Features |
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Affects Versions | 4.19.2, 4.20, 4.21 |
Target Fix | 4.21 |
Fix Commit | 4338533 |
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Created | May 15, 2018 |
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Resolved | Sep 1, 2018 |
Updated | Sep 10, 2018 |