In a Google VR project, stuttering occurs when switching from stereo rendering to mono.
Seems less like performance and more of a sensor input problem?
4.17 - No repro
4.18 - Unable to package (Manifest merger failed : uses-sdk:minSdkVersion 14 cannot be smaller than version 16 declared in library)
1. Open attached project (First person template with GoogleVR plugin enabled)
2. Connect and launch on Android Device
3. Observe smoothness in rotation with Stereo on
4. Shoot box to disable stereo
5. Observe stuttering when rotating
Tested with Samsung Galaxy S5
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How can i modify the param name in EQS node
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-59239 in the post.
6 |
Component | UE - Platform - Mobile |
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Affects Versions | 4.19 |
Created | May 16, 2018 |
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Resolved | Jan 3, 2019 |
Updated | Sep 16, 2019 |