The backtrace is:
F/DEBUG : backtrace:
F/DEBUG : #00 pc 00070e22 /vendor/lib/hw/vulkan.msm8994.so (A4xCommandBuffer::HwProcessWorkload(QglWorkload*)+585)
F/DEBUG : #01 pc 0004758d /vendor/lib/hw/vulkan.msm8994.so (QglCommandBuffer::End()+284)
F/DEBUG : #02 pc 0003bf4d /vendor/lib/hw/vulkan.msm8994.so (qglinternal::vkEndCommandBuffer(VkCommandBuffer_T*)+6)
F/DEBUG : #03 pc 0585771c /data/app/com.YourCompany.MyProjectVulkanES2-GULXaK1yBJCf3YN8QIXONg==/lib/arm/libUE4.so (FVulkanCmdBuffer::End()+276)
F/DEBUG : #04 pc 058583bc /data/app/com.YourCompany.MyProjectVulkanES2-GULXaK1yBJCf3YN8QIXONg==/lib/arm/libUE4.so (FVulkanCommandBufferManager::SubmitActiveCmdBuffer(bool)+448)
F/DEBUG : #05 pc 0587359c /data/app/com.YourCompany.MyProjectVulkanES2-GULXaK1yBJCf3YN8QIXONg==/lib/arm/libUE4.so (FVulkanDevice::SubmitCommandsAndFlushGPU()+232)
F/DEBUG : #06 pc 0443d8ac /data/app/com.YourCompany.MyProjectVulkanES2-GULXaK1yBJCf3YN8QIXONg==/lib/arm/libUE4.so (CaptureSceneToScratchCubemap(FRHICommandListImmediate&, FSceneRenderer*, ECubeFace, int, bool, bool, FLinearColor const&)+2308)
F/DEBUG : #07 pc 044cb890 /data/app/com.YourCompany.MyProjectVulkanES2-GULXaK1yBJCf3YN8QIXONg==/lib/arm/libUE4.so
F/DEBUG : #08 pc 02037ed8 /data/app/com.YourCompany.MyProjectVulkanES2-GULXaK1yBJCf3YN8QIXONg==/lib/arm/libUE4.so (FNamedTaskThread::ProcessTasksNamedThread(int, bool)+2348)
F/DEBUG : #09 pc 020370ec /data/app/com.YourCompany.MyProjectVulkanES2-GULXaK1yBJCf3YN8QIXONg==/lib/arm/libUE4.so (FNamedTaskThread::ProcessTasksUntilQuit(int)+228)
F/DEBUG : #10 pc 0432ccf4 /data/app/com.YourCompany.MyProjectVulkanES2-GULXaK1yBJCf3YN8QIXONg==/lib/arm/libUE4.so (RenderingThreadMain(FEvent*)+252)
F/DEBUG : #11 pc 0433bd68 /data/app/com.YourCompany.MyProjectVulkanES2-GULXaK1yBJCf3YN8QIXONg==/lib/arm/libUE4.so (FRenderingThread::Run()+20)
F/DEBUG : #12 pc 020aa148 /data/app/com.YourCompany.MyProjectVulkanES2-GULXaK1yBJCf3YN8QIXONg==/lib/arm/libUE4.so (FRunnableThreadPThread::Run()+172)
F/DEBUG : #13 pc 020316e4 /data/app/com.YourCompany.MyProjectVulkanES2-GULXaK1yBJCf3YN8QIXONg==/lib/arm/libUE4.so (FRunnableThreadPThread::_ThreadProc(void*)+176)
F/DEBUG : #14 pc 000474ff /system/lib/libc.so (__pthread_start(void*)+22)
F/DEBUG : #15 pc 0001af69 /system/lib/libc.so (__start_thread+32)
1.Build suntemple without HDR and run with Vulkan API.
2.It will get crashed when launched.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-59253 in the post.
0 |
Component | UE - Platform - Mobile |
---|---|
Affects Versions | 4.19.2 |
Target Fix | 4.22 |
Created | May 17, 2018 |
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Resolved | Feb 14, 2019 |
Updated | Sep 16, 2019 |