Description

when applying a scale to either painted instance or spawned from a procedural volume the LOD do not take it into consideration resulting in LOD transition that is not equivalent to the one from a static mesh.

Steps to Reproduce
  1. Use the project provided in the UDN
  2. PIE and look at the cube, both cube should change from red to green at roughly the same distance

 

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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-59256 in the post.

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Fixed
Fix Commit5737478
Main Commit5225162
Release Commit5224628
CreatedMay 17, 2018
ResolvedApr 4, 2019
UpdatedApr 5, 2019
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