when applying a scale to either painted instance or spawned from a procedural volume the LOD do not take it into consideration resulting in LOD transition that is not equivalent to the one from a static mesh.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-59256 in the post.
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Component | UE - LD & Modeling - Terrain - Landscape |
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Target Fix | 4.22.1 |
Created | May 17, 2018 |
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Resolved | Apr 4, 2019 |
Updated | Apr 5, 2019 |