Expose ULandscapeLayerInfoObject to blueprint as EditorApplySpline() blueprint function as an argument for this type. Some testing might be required to be sure it's not assumed somewhere in the code that it's not exposed or it might give undesired functionality.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-59439 in the post.
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Component | UE - LD & Modeling - Terrain - Landscape |
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Target Fix | 4.23 |
Created | May 22, 2018 |
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Resolved | Mar 26, 2019 |
Updated | Jun 4, 2019 |