No post process settings affect the SSR for translucency for enabled materials. This is because SSR there isn't a post process and is compiled into the material.
Screen space reflections on translucent materials are not affected by post process settings. Any changes made to SSR settings in the volume will do nothing to a material that is set to the translucent domain and has SSR enabled on the material even on low settings.
Found in 4.19 CL# 4033788. Reproduced in 4.18 CL# 3832480 and 4.20 Main CL# 4088075
Results:
The mesh with the translucent material will still show screen space reflections.
Expected:
Both materials will no longer show screen space reflections.
Steps for project:
Results:
The mesh with the translucent material will still show screen space reflections.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-59571 in the post.
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Component | UE - Graphics Features |
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Affects Versions | 4.18, 4.19, 4.20 |
Created | May 24, 2018 |
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Resolved | Jul 31, 2018 |
Updated | Jul 14, 2021 |