WorldToMeterScale appears to snap back to default when VR headset does not meet 90 FPS if WorldToMeterScale has been changed
Result: The view will appear to pop as the world scale snaps between the default setting and the setting that was used on begin play (10)
Expected: The World scale would not change when the frame rate drops
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-59712 in the post.
| 7 |
| Component | UE - Platform - XR |
|---|---|
| Affects Versions | 4.19.2 |
| Created | May 29, 2018 |
|---|---|
| Resolved | Jan 27, 2021 |
| Updated | Jan 27, 2021 |