Attachment will currently fail at runtime during load and/or construction if a component from a non-nativized child Blueprint is attached to an inherited component from a parent class that is nativized.
[2018.05.30-17.17.28:554][ 0]LogBlueprint: Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited parent component 'CompA' for 'CompC' in BlueprintGeneratedClass 'BP_Child_C' (it may have been removed)
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-59788 in the post.
2 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.18, 4.19 |
Created | May 30, 2018 |
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Resolved | Jul 15, 2021 |
Updated | Jul 19, 2021 |