Although it is a scene with little cost, the value of Draw value syncs to the value of Frame value on iOS device.
If it is less than 60 fps with t.maxfps 30 etc., this problem will not occur. Project Settings / Frame Rate Lock is also the same behavior.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-59794 in the post.
0 |
Component | UE - Platform - Mobile |
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Affects Versions | 4.19.2 |
Target Fix | 4.23 |
Created | May 31, 2018 |
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Resolved | Jul 8, 2019 |
Updated | Feb 11, 2020 |