Stub functions generated for unconverted assets as dependencies of nativized assets do not properly handle output parameters (the result is not assigned after the ProcessEvent() call).
Suggested fix is offered in the support thread.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-59811 in the post.
1 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.18, 4.19 |
Target Fix | 4.26 |
Created | May 31, 2018 |
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Resolved | May 11, 2020 |
Updated | Jun 16, 2020 |