It is currently not possible to set variable values of an actor component, instanced in the level, by using the "details" pane. The Actor's construction script will only evaluate the variable defaults set for such components, and it ignores the value set for the instanced actor component in the level.
Result: The values for the variables that were changed print out their default values (0.0)
Expected: The values being printed out would be the values of the variables that were set in the instanced actor in the level (1.0)
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-59889 in the post.
4 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.19.2 |
Created | Jun 4, 2018 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |