Possibly related to [Link Removed]. This affects Static, Stationary, and Movable point lights when upgrading a project from 4.18 to 4.19.2 or Main (tested in CL 4101872). If you click the "Reset to default" arrow to set rotation back to 0,0,0 you will see that the actual lighting gets built in the incorrect orientation.
Result: Rotation values have changed by -90 degrees in Y-Axis when upgrading from 4.18 to 4.19.
Expected: Rotation values will stay the same when upgrading engine version.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-60069 in the post.
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Component | UE - Graphics Features |
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Affects Versions | 4.19.2, 4.21 |
Target Fix | 4.21 |
Created | Jun 6, 2018 |
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Resolved | Jun 12, 2018 |
Updated | Jul 19, 2018 |