Depthfade will not work properly on some Android devices If separate translucency is enabled. In the case of the attached project, drawing near the material using depthfade is strange.
This issue probably only occurs on Adreno 5xx device. It does not occur in the editor.
If using r.Mobile.AlwaysResolveDepth 1 or not using depthfade, or not using separate tranclucency, the issue does not occur.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-60150 in the post.
1 |
Component | UE - Platform - Mobile |
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Affects Versions | 4.19.2, 4.20 |
Target Fix | 4.22 |
Created | Jun 8, 2018 |
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Resolved | Jan 9, 2019 |
Updated | Sep 16, 2019 |