Adding source length to a point light that is set to stationary or static will cause shadows to build incorrectly on movable objects.
Working as expected in 4.18 CL# 3832480
Found in 4.19 CL# 4033788, 4.20 Preview 2 CL# 4121666
This is a regression.
Results:
The cube will have odd and incorrect shadows lighting it
Expected:
The cube will be lit normally with proper shadows
Steps with project:
Results:
The cube will have odd and incorrect shadows lighting it
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-60334 in the post.
3 |
Component | UE - Graphics Features - Lumen |
---|---|
Affects Versions | 4.19, 4.20, 4.21 |
Created | Jun 12, 2018 |
---|---|
Resolved | Aug 18, 2021 |
Updated | Sep 19, 2021 |