Description

DepthFade will failed when Mobile MASS enabled.

Steps to Reproduce
  1. Add a DepthFade node in a translucent Material, connect the node to Opacity input.
  2. Attach the translucent Material to a Particle Emitter.
  3. Let the Particle intersect with floor.
  4. Make sure mobile HDR and Mobile MSAA enabled.
  5. Change Editor Preview from PC to Mobile ES31.

Have Comments or More Details?

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Fixed
ComponentUE - Platform - Mobile
Affects Versions4.19.2
Target Fix4.21
Fix Commit4343895
Main Commit4356719
Release Commit4399518
CreatedJun 13, 2018
ResolvedSep 5, 2018
UpdatedOct 16, 2020
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