Sometimes instances of an InstancdStaticMeshComponent have an incorrect hue after building static lighting.

In the thread, the user provides a repro map

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ComponentUE - LD & Art - World Building - Foliage
Affects Versions4.6
Target Fix4.
Fix Commit2371401
CreatedNov 27, 2014
ResolvedDec 1, 2014
UpdatedApr 27, 2018