Sometimes instances of an InstancdStaticMeshComponent have an incorrect hue after building static lighting.
In the thread, the user provides a repro map
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How to delete some elements correctly when deleting an array loop?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
UMG RichText not appear image when packaged
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - World Creation - Worldbuilding Tools - Foliage |
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Affects Versions | 4.6 |
Target Fix | 4.6, 4.6.1, 4.7 |
Fix Commit | 2371401 |
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Created | Nov 27, 2014 |
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Resolved | Dec 1, 2014 |
Updated | Apr 27, 2018 |