Description

Copy Pose From Mesh node does not affect the animation when previewing in Sequencer. This works when played in the editor.

Steps to Reproduce
  1. Download attached project
  2. Open map and play/scrub timeline in Sequencer
  3. See only one mesh animates in the editor
  4. PIE
  5. See both meshes animate(see the animation Blueprint to see it uses a Copy Pose From Mesh node with Use Attached Parent enabled)

Expected: Both meshes animate together when scrubbing in Sequencer to preview the scene

Results: Meshes do not animate together when scrubbing in Sequencer to preview the scene but instead animate together when PIE

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-60444 in the post.

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By Design
ComponentOLD - Anim
Affects Versions4.18.34.19.24.204.21
Target Fix4.23
CreatedJun 13, 2018
ResolvedApr 25, 2019
UpdatedMay 18, 2020
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