When using CircleDOF with the old algorithm it will not properly blur objects close to the camera.
Working properly in 4.19 CL# 4033788
Found in 4.20 Preview 2 CL# 4121666 and 4.21 CL# 4131780
This is a regression.
Results:
The DOF will not cause the floor or an close objects to be properly out of focus
Expected:
The floor will be out of focus like in 4.19
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-60605 in the post.
| 2 | 
| Component | UE - Graphics Features | 
|---|---|
| Affects Versions | 4.20, 4.21 | 
| Target Fix | 4.20 | 
| Created | Jun 15, 2018 | 
|---|---|
| Resolved | Jun 23, 2018 | 
| Updated | Jul 13, 2018 |