The textScale parameter in AddOnScreenDebugMessage does not change the scale of the debug message.
if (GEngine) { GEngine->AddOnScreenDebugMessage(1, DeltaTime, FColor::Cyan, TEXT("Stuff and Stuff"), true, FVector2D(5.0f, 5.0f)); }
Result: The scale of the text is still its default size
Expected: The size of the debug message would be larger
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-60682 in the post.
0 |
Fix Commit | 3812325 |
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Main Commit | 4352452 |
Created | Jun 16, 2018 |
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Resolved | Jun 19, 2018 |
Updated | Sep 7, 2018 |