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394 for (StrideCellPoint[StrideAxis] = StrideAxisMin; StrideCellPoint[StrideAxis] <= StrideAxisMax; ++StrideCellPoint[StrideAxis]) 395 { 396 ***** FHittestGrid::FCell& Cell = FHittestGrid::CellAt(StrideCellPoint.X, StrideCellPoint.Y); 397 const TArray<int32>& IndexesInCell = Cell.CachedWidgetIndexes; 398 399 for (int32 i = IndexesInCell.Num() - 1; i >= 0; --i) 400 { 401 int32 CurrentIndex = IndexesInCell[i]; 402 check(CurrentIndex < WidgetsCachedThisFrame.Num()); 403 404 const FCachedWidget& TestCandidate = WidgetsCachedThisFrame[CurrentIndex]; 405 FSlateRect TestCandidateRect = TestCandidate.CachedGeometry.GetRenderBoundingRect().OffsetBy(-GridOrigin);
No known steps to reproduce
Assertion failed: (Y*NumCells.X + X) < Cells.Num() [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\SlateCore\Public\Input/HittestGrid.h] [Line: 197] HitTestGrid CellAt() failed: X= 7 Y= 2 NumCells.X= 7602273 NumCells.Y= 6488169 Cells.Num()= 0 UE4Editor_SlateCore!FHittestGrid::FindFocusableWidget<<lambda_328c6d0d0166105d213a5d47492558f6>,<lambda_740cd12cbf74afea512676f4d2fe0e0a>,<lambda_841dafa927b0b06313e544636f2f0df0> >() hittestgrid.cpp:399 UE4Editor_SlateCore!FHittestGrid::FindNextFocusableWidget() hittestgrid.cpp:543 UE4Editor_Slate!FSlateApplication::AttemptNavigation() slateapplication.cpp:6376 UE4Editor_Slate!FSlateApplication::ProcessReply() slateapplication.cpp:3378 UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FKeyEvent,<lambda_2afcd964c763e269e2d1a63f3a72f846> >() slateapplication.cpp:271 UE4Editor_Slate!FSlateApplication::ProcessKeyDownEvent() slateapplication.cpp:5097 UE4Editor_Slate!FSlateApplication::OnKeyDown() slateapplication.cpp:5009 UE4Editor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() windowsapplication.cpp:1666 UE4Editor_ApplicationCore!FWindowsApplication::DeferMessage() windowsapplication.cpp:2281 UE4Editor_ApplicationCore!FWindowsApplication::ProcessMessage() windowsapplication.cpp:929 UE4Editor_ApplicationCore!FWindowsApplication::AppWndProc() windowsapplication.cpp:766 user32!UserCallWinProcCheckWow() user32!DispatchMessageWorker() UE4Editor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() windowsplatformapplicationmisc.cpp:130 UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:3615 UE4Editor!GuardedMain() launch.cpp:174 UE4Editor!GuardedMainWrapper() launchwindows.cpp:145 UE4Editor!WinMain() launchwindows.cpp:276 UE4Editor!__scrt_common_main_seh() exe_common.inl:283 kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
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0 |
Component | UE - Editor - UI Systems |
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Affects Versions | 4.20, 4.21 |
Target Fix | 4.21.1 |
Fix Commit | 4566240 |
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Created | Jun 18, 2018 |
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Resolved | Dec 7, 2018 |
Updated | Apr 5, 2019 |