Landscape will only return "DefaultPhysicalMaterial" when run in editor world. In game time it will return the proper physical material.
Found in 4.19 CL# 4033788, 4.20 Preview 3 CL# 4135216 , 4.21 CL# 4136834
Results:
The returned physical material will show as the default while in editor mode but in game time the correct physical material will be displayed
Expected:
In both editor and game time it would return the same physical material set for each layer
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-60798 in the post.
5 |
Component | UE - LD & Modeling - Terrain - Landscape |
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Affects Versions | 4.19, 4.20, 4.21 |
Created | Jun 19, 2018 |
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Resolved | Feb 23, 2021 |
Updated | Jul 12, 2021 |