Hovering the cursor over the "Reset" part of an "Activate" node shows the wrong tooltip.
UnrealEngine/Engine/Source/Runtime/Engine/Classes/Components/ActorComponent.h
1. Right-click in a Blueprint
2. Disable context sensitivity
3. Add "Activate" node (Components -> Activation -> Activate)
4. Mouse over "Reset" to view tooltip
Result: Tooltip reads "The value to assign to HiddenGame"
Expected: Relevant or Blank tooltip
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-61102 in the post.
0 |
Component | UE - Gameplay |
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Affects Versions | 4.19, 4.20 |
Target Fix | 4.20 |
Created | Jun 25, 2018 |
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Resolved | Jun 26, 2018 |
Updated | Jul 12, 2018 |