The bUseIncrementalLinking option does not appear to actually perform an incremental build when building for the Debug or DebugGame configurations. When a build is performed with bUseIncrementalLinking set to true for these configurations, a message is displayed in the output that states that a full link was performed.
bUseIncrementalLinking = true; bDisableDebugInfoForGeneratedCode = false; bUsePCHFiles = false;
RESULT:
The project builds successfully, but the output will include a message similar to the following: LINK : D:\Unreal Projects\Current Issues\TESTLink\Binaries\Win64\TESTLink-Win64-Debug.exe not found or not built by the last incremental link; performing full link
EXPECTED:
The project builds successfully and performs an incremental link if necessary.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-61394 in the post.
0 |
Component | UE - Foundation - Cpp Tools |
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Affects Versions | 4.18.3, 4.19.2, 4.21 |
Target Fix | 4.21 |
Fix Commit | 4162622 |
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Created | Jul 2, 2018 |
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Resolved | Jul 2, 2018 |
Updated | Aug 13, 2018 |