User comments in crash group:
1496 #if !(UE_BUILD_SHIPPING || UE_BUILD_TEST) 1497 if (!Buffer) 1498 { 1499 ***** UE_LOG(LogD3D11RHI, Fatal, TEXT("Shader expected a uniform buffer of struct type %s at slot %u but got null instead. Rendering code needs to set a valid uniform buffer for this slot."), 1500 *Shader->UniformBuffers[BufferIndex].GetPlainNameString(), 1501 BufferIndex); 1502 }
Fatal error: [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Commands.cpp] [Line: 1502] Shader expected a uniform buffer of struct type SceneTexturesStruct at slot 3 but got null instead. Rendering code needs to set a valid uniform buffer for this slot. UE4Editor_D3D11RHI!FD3D11DynamicRHI::SetResourcesFromTables<FD3D11PixelShader>() [d3d11commands.cpp:1500] UE4Editor_D3D11RHI!FD3D11DynamicRHI::CommitGraphicsResourceTables() [d3d11commands.cpp:1561] UE4Editor_D3D11RHI!FD3D11DynamicRHI::RHIDrawPrimitive() [d3d11commands.cpp:1587] UE4Editor_Renderer!FMeshDrawingPolicy::DrawMesh() [drawingpolicy.cpp:201] UE4Editor_Renderer!FDrawBasePassDynamicMeshAction::Process<FUniformLightMapPolicy>() [basepassrendering.cpp:507] UE4Editor_Renderer!ProcessBasePassMesh<FDrawBasePassDynamicMeshAction>() [basepassrendering.h:1257] UE4Editor_Renderer!FBasePassOpaqueDrawingPolicyFactory::DrawDynamicMesh() [basepassrendering.cpp:540] UE4Editor_Renderer!FRendererModule::DrawTileMesh() [renderer.cpp:147] UE4Editor_Engine!<lambda_62929dd036ae474eaeed60a377672466>::operator() [tilerendering.cpp:488] UE4Editor_Engine!TGraphTask<TEnqueueUniqueRenderCommandType<`FCanvasTileRendererItem::Render_GameThread'::`2'::DrawTileCommandName,<lambda_62929dd036ae474eaeed60a377672466> > >::ExecuteTask() [taskgraphinterfaces.h:829] UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [taskgraph.cpp:665] UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [taskgraph.cpp:574] UE4Editor_RenderCore!RenderingThreadMain() [renderingthread.cpp:333] UE4Editor_RenderCore!FRenderingThread::Run() [renderingthread.cpp:467] UE4Editor_Core!FRunnableThreadWin::Run() [windowsrunnablethread.cpp:76]
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0 |
Component | UE - Graphics Features |
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Affects Versions | 4.20 |
Target Fix | 4.20 |
Created | Jul 5, 2018 |
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Resolved | Jul 9, 2018 |
Updated | Jul 12, 2018 |