In a Blueprint Nativized Packaged Game a child Blueprint will trigger its parent logic instead of its own when it is called.
This was reported in 4.20 Preview 5 (CL-4173640). This issue has been reproduced in 4.18.3 (CL-3832480) and 4.19.2 (CL-4033788).
OR
Results: The Parent BeginPlay function is triggered
Expected: The Child BeginPlay function is triggered
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-61505 in the post.
4 |
Component | UE - Gameplay |
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Affects Versions | 4.18.3, 4.19.2, 4.20 |
Created | Jul 5, 2018 |
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Resolved | Jul 15, 2021 |
Updated | Jul 19, 2021 |