User complains of frequent crashes when using blueprints and has provided repro steps for one incident that tends to cause a crash. While we are not able to reproduce the issue here, the customer has provided crash logs and the callstack for this particular crash.
On a MAC running Yosemite, open first person blueprint
In "MyCharacter" Blueprint, create new Variable
Make variable a "Float"
Compile
Change Default Value from 0.0 to 3.0
Compile (again)
At this point User experiences a crashj
*Unable to reproduce here
Head over to the existing Questions & Answers thread and let us know what's up.
| 0 |
| Component | UE - Platform - Apple |
|---|---|
| Affects Versions | 4.6 |
| Target Fix | 4.8 |
| Fix Commit | 2441666 |
|---|
| Created | Dec 2, 2014 |
|---|---|
| Resolved | Feb 11, 2015 |
| Updated | Apr 27, 2018 |