The 'Any Key' input isn't working when it is assigned in the Axis Mappings menu. If you call 'Any Key' in Blueprint it still functions as intended.
This is a regression from 4.19.2 (CL-4033788). This has also been tested and reproduced in Main 4.21 (CL-4206768)
Results:Character doesn't jump when any key is pressed
Expected: Character jumps when any key is pressed
Why does the REMOVE method of map container remove elements have memory leaks?
How does TextureRenderTarget2D get TArray<uint8> type data?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How to delete some elements correctly when deleting an array loop?
How do I set a material as a post-processing material?
What is the difference between Camera and CineCamera?
How does TArray loop correctly remove elements in blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-61732 in the post.
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Component | UE - Gameplay |
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Affects Versions | 4.20, 4.21 |
Target Fix | 4.20 |
Created | Jul 12, 2018 |
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Resolved | Jul 12, 2018 |
Updated | Aug 13, 2018 |