The 'Any Key' input isn't working when it is assigned in the Axis Mappings menu. If you call 'Any Key' in Blueprint it still functions as intended.
This is a regression from 4.19.2 (CL-4033788). This has also been tested and reproduced in Main 4.21 (CL-4206768)
Results:Character doesn't jump when any key is pressed
Expected: Character jumps when any key is pressed
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-61732 in the post.
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Component | UE - Gameplay |
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Affects Versions | 4.20, 4.21 |
Target Fix | 4.20 |
Created | Jul 12, 2018 |
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Resolved | Jul 12, 2018 |
Updated | Aug 13, 2018 |