When using Blueprint Nativization, the compilation will fail during packaging when using a ForEach loop or ToByte conversion with a custom enum in a TMap.
Regression?: No
This occurs in 4.18
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-61773 in the post.
| 5 |
| Component | UE - Gameplay - Blueprint |
|---|---|
| Affects Versions | 4.18, 4.19, 4.20, 4.21 |
| Created | Jul 13, 2018 |
|---|---|
| Resolved | Jul 15, 2021 |
| Updated | Jul 19, 2021 |