Reported behavior:
Given Level_A which contains object_X, where object_X references Level_B
Initial report indicates that `LOAD_EditorOnly` flag is absent when loading the map for the soft reference instigated by FAssetRenameManager::LoadReferencingPackages. A workaround was provided whereby simply unloading the level if it was found not to have references requiring a fixup. This workaround appears to have protected against the potential for data corruption, but a solid repro and further investigation into a proper fix is necessary.
See UDN thread for additional details.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-61910 in the post.
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Component | UE - Gameplay |
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Affects Versions | 4.18 |
Target Fix | 4.21 |
Created | Jul 18, 2018 |
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Resolved | Jul 30, 2018 |
Updated | Oct 2, 2018 |