In 4.20 it was changed so soft object ptrs pointing to classes work correclty with +ClassRedirects lines in [CoreRedirects]. But, the same issue exists with Structs, which have a TSoftObjectPtr<UObject> that is actually always a struct.
I may fix it to look for struct redirects at the same point it looks for class redirects, or I may fix it specifically in user defined struct loading. It's odd that it's stored as a <UObject> when it's actually a <UStruct>
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-61911 in the post.
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Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.19, 4.20 |
Target Fix | 4.21 |
Created | Jul 18, 2018 |
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Resolved | Jul 18, 2018 |
Updated | Oct 2, 2018 |