In 4.20 it was changed so soft object ptrs pointing to classes work correclty with +ClassRedirects lines in [CoreRedirects]. But, the same issue exists with Structs, which have a TSoftObjectPtr<UObject> that is actually always a struct.
I may fix it to look for struct redirects at the same point it looks for class redirects, or I may fix it specifically in user defined struct loading. It's odd that it's stored as a <UObject> when it's actually a <UStruct>
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-61911 in the post.
| 0 |
| Component | UE - Gameplay - Blueprint |
|---|---|
| Affects Versions | 4.19, 4.20 |
| Target Fix | 4.21 |
| Created | Jul 18, 2018 |
|---|---|
| Resolved | Jul 18, 2018 |
| Updated | Oct 2, 2018 |