If you have a mesh with a rotated box in its simple collision primitives, that box won't be in the correct position if you scale the mesh by -1.
This issue was reported in 4.20 (CL-4212847) and reproduced in 4.19.2 (CL-4033788) and Main 4.21 (CL-4221482)
Results: 'CollisionTestShape_ShapeB2's box primitives are in the wrong position - it's in the right location, but at the wrong rotation.
Expected: 'CollisionTestShape_ShapeB2's box primitives are in the right position
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-62037 in the post.
7 |
Component | UE - Simulation - Physics |
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Affects Versions | 4.19.2, 4.20, 4.21 |
Created | Jul 23, 2018 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |